Rust and wear come to the metal props
This stretch was about making the metal in the world look like it has been standing around for a while.
Weathering on metal props

We added a weathering layer to metal props across the environments. Rust and wear are now driven by one shared height-based function, so grime collects and edges wear down in consistent places across different props and materials. For now it is applied to the props in the industrial and dungeon material sets.
The practical effect is that old pipes, railings and gates can read as old without each one being hand-painted. [screenshot of weathered props in the industrial set]
New assets
We also added a batch of new assets this period. [list the new assets, e.g. props, tiles or characters, and where they appear]
What’s next
[A line or two on what comes next, e.g. extending the weathering to other material sets.]